DRIVE WORKS 2021 - Safety Worksession

Sign up for the worksession of your choice for DRIVE 2021 - Safety! Read more about the programme below and sign up for your favorite choice. You can only pick one. If you pick more than one session, we'll take the liberty to place you in one of the two. If you pick all three, we'll place you in a random session.

After signing up, we will welcome you on 21 October from 10.00 - 13.45 in the Effenaar in Eindhoven.

Programme
10.00 walk in
10.30 DRIVE LIVE
11.45 DRIVE WORKS (Work sessions)
12.45 Lunch

The worksessions

Worksession 1: Protocolizing creativity? Reframing punishment? Brainstorming policy?
Fostering synergy in public-private partnerships between the safety sector & the creative industry

The safety sector is facing major challenges that require new perspectives and creative solutions, resulting in an increasing number of partnerships between public safety organisations and the creative industry. Although parties are often enthusiastic, these collaborations do not always run optimal, affecting the actual impact these partnerships can have. In this workshop we explore and develop concrete intervention strategies for fostering synergy in these kinds of partnerships between creative and safety-sector professionals.

We will present the (interim) results of a case study performed by TU Delft on partnerships between the safety sector and creative industry, where we specifically focus on the opportunities for improving these collaborations. Based on these opportunities creative and safety-sector professionals will co-create hands-on interventions to optimize the process design of their collaboration.

This workshop will be a co-creation session where participants can
a) learn from and reflect on real-world cases, and b) contribute to the development of novel strategies for improving partnership formation and functioning between the safety sector and creative industry.

Worksession 2: Onderschat – geeft de strijd tegen ondermijning een gezicht
How can we combine stories from residents about criminal activities in the neighbourhood, with the existing data, to tackle organized crime ethically?

We are Social Rebels: Anne Meesters and Eva de Bruijn

ONDERSCHAT is a conversation toolkit to collect soft stories ‘from the street’. In the future, these stories need to be combined with data that is collected by safety organizations. How can we do that? This workshop will help us to take the next step.

In this interactive workshop, you will experience the value of social design for creating a safe and resilient society. How can we use the stories from residents to detect and tackle organized crime? We will explore how qualitative observations can enrich the existing data landscapes of local governments, safety institutes, and/or your organization. You will help us by reflecting on the existing data landscape, enlighten us on how the data can be used to tackle crime, and share your observations about crime in the neighborhood with the group. Next, we will have an ethical discussion about how we can make a preferable match between the 'soft' stories and the data landscape.

We expect you to bring your unique perspective. You will have the chance to share your opinion on how we can make a match between soft stories and existing data. And you can share what information you need from citizens to help you in your job to create a safer society.

Worksession 3: Bubble Games for everyone!
Creating a minimal viable tool for mutual understanding

Fabrique: Jeroen van Erp, Gemeente Eindhoven: Patrick van de Ven

The Bubble Games project is an experimental, practice based research project in Eindhoven in which Fabrique, the municipality of Eindhoven, Fontys and Delft University of Technology work together in the Fieldlab Social Cohesion. In this Fieldlab, founded by the Effenaar and funded by CLICKNL, solutions are created to improve mutual understanding to opposing groups; young adolescents and other residents in Meerhoven, Eindhoven. VR technology is used to create empathy for individuals belonging to ‘the other group’. This has resulted in the ‘Bubble Game’, a service that tackles polarization. The high end technology, used to immerse the users in the other’s perspective during the research is very expensive.

Wouldn’t it be great if social workers and youth workers could use the insights gained from the Bubble games, through an accessible tool? What kind of tool would that be?

In this workshop we would like your critical view on the project and your input and ideas how to take it further and share ideas about scaling up the service for future directions and applications.

We will kick-off by diving deeper into the approach and results of the Bubble Games project, that will be presented during DRIVE LIVE. We will discuss what worked, why, and ask ourselves: “what is the bare minimum we need to apply the service?”. What can be improved?.

In the second part of the workshop we will split up in groups to brainstorm possible new directions and how to apply the insights and the tools in different areas. The results will be shared and reviewed in the Bubble Games project team.